Could your game have developed its narrative and told the same or a similar story without any of the characters?
This week I played 'Fez'. I feel the interaction with the other characters are quite basic and does not add much of a dimension to the narrative of the game. They offered tips and tools in order to progress,however there was already functions that would have allowed me to gain me these tools and tips with little to no action with other characters. When you first start it looks like a very happy and interactive game, however as you progress through the game I feel like the characters are only in there so it looks pleasing to the eye and so the game does not appear lonely and isolated. Even if I was any other character the story would still be the same and would not have made a difference. Without knowing how, the narrative may have been impacted in a more positive way had the characters been more animated and provided depth and functionality to increase the user experience.
Overall the game certainly was appealing at first glance, particularly for a puzzle game but it certainly did not live up to the hype, which is a shame because the efforts it went to to attract the player were lost once you engaged.
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