Showing posts with label group project. Show all posts
Showing posts with label group project. Show all posts

Thursday, 1 December 2016

Level 6: Production: Interactive-Game Credits Update

Forgot to mention that I have edited the end credits for the game. Then I put it back in after effects as it is a photoshop file and I don't know how to work after effects. But yep nothing big. I also saved a copy of the credits with music from our game.

Tuesday, 29 November 2016

Level 6: Production: Interactive-Game screens UPDATE

Forgot to post these yesterday because I accidentally left my files on my school computer but anyways I have have gotten some feedback from Oscar and I have updated the game screens.

Here I found out that we actually decided to stick with the characters that didn't have the grey shadow over their faces so I grabbed the the other pair and chucked them in there.


Then I chucked the bars out and made the smaller text the same font as the larger on to keep everything more simple and neat.

I then threw out the planets and used and updated version of our background and then centered everyhting. 

For this the text was pushed to the side and coloured white instead of black.

Also changed the clouds around and threw out the planets because since the main character starts by the clouds it was pretty random to have space in the background.

So again I used the updated version of the background and used the sky/earth area.



For this the background just turned a solid black, text changed and turned white and the characters were moved.

The same thing happened for this screen-text font and colour change. Everything centered.

New space background.

And new planets from Oscar.


Sunday, 27 November 2016

Level 6: Production: Interactive- Game screens

Last night I made a start screen, a pause screen, a game over screen and a game complete screen for our team game. I first started off with the game complete screen for some reason.
I started off with a fill gradient and used similar colours to our space background.
Then I drew on lots of stars.

I used the aliens and cows font to make the title

Made some rectangles for the score and name bars.

I chose a different font for theses texts so it wouldn't clash with the title font

I gabbed the turnaround of our main characters to put into the screen

Crop

Magic wand tool

And drag and drop. I also added the planets from out background to make it look nicer. I added our second character since the player has won their way back to their other half.

I didn't really know what to design for the game over screen so i decided on a black to grey gradient since the character is dead so why not? 

I used the magic eraser tool to cut out all the colour on the characters to create a white silhouette. Is it too basic?

When i made the paused screen it actually started off with the start menu but i accidentally deleted it but anyways I slightly changed the gradient colours so it wants the same as the game completed screen, making it lighter and adding more light blue to the bottom. I added the name of our game and also and extra box for the settings bar.

After that was done I redid the start menu by moving the boxes, changing the text and putting out main character back in there.

Then i added some planets from our background and Gabby's blog and also added some clouds since the game starts near the clouds.


Waiting on feedback from my team mates, if they want me to change anything or scrap one of the screens and make a new one I'm totally cool with it.




Tuesday, 22 November 2016

Level 6: Production: Interactive Game Credits Update

This morning I have completed the opening and closing credits for the game. I had to readjust the speed and length of it so it wasn't too fast but slow enough for the viewer to read it. I followed a tutorial on youtube to help me finish this because I don't know much about After Effects. I also spaced out the text so it wouldn't loom so close together.





Monday, 21 November 2016

Level 6: Production: Interactive -Credits

This morning I have been working on the end credits for my group game. I will show this to my team and get their opinions and see if I've missed anything or need to correct some stuff.

Tuesday, 15 November 2016

Level 6: Production: Interactive -Game Opening

Forgot to post these yesterday but I've been working in Adobe After Effects on the opening credits for the group game. The final decision was to use the Aliens and cows font for our text. Oscar has been helping me getting used to the tools. Its a bit tricky but my other team members also offered to help. I feel like I have finished the opening sequence and now I want to finish the closing sequence today.




Tuesday, 8 November 2016

Level 6: Production: Interactive - Game Update

Back from the meeting and now just waiting to hear feedback from my fellow teams member's on the fonts and sounds that I've dropped into the team google drive. If there is any other sound they think will work well for the game then I will take another look through freesound.org

Level 6: Production: Interactive-Game project Update

I feel like we have enough sound for our game and now I need to move onto to opening and closing credits. The opening animation is being done by Zack so I'll wait for him to complete that. I'll have a talk with my team to discuss which fonts they think would work well for our game. Personally I favour these two-

My team will have a meeting soon and I will update.

Tuesday, 1 November 2016

Level 6: Production: Interactive Group Game Sound Update

Looking through more sound files for the group game today. I've showed what I got to Gabby and she likes what I've got too which is good. I don't know exactly how to put the sound file on here but I've just screenshot them instead XD.


Here's the list I have so far for the game music. I don't think I need to keep working on this anymore but I just wanted to find more just so we have a variety. I think we're aiming for the second song to be our overall theme song for the game and the fourth song will be the space music once the character reaches the top.








 I've saved some sounds for when the character fails the game (last one is funny XD).


 These are sounds I've saved for when the character collects a bonus thingy.


 These are for when the character gets hit or attacked.


Meteor sounds

And some thunder/lightning sounds.

I'm trying to find some sounds for when the character lands on the cloud platforms, want to find a soft sound. I will ask my team if there is anything else we need and if everything turns out good I will move onto fonts and opening and closing title sequence.




Sorry if theres some weird line covering the words I accidentally did something wrong 

Monday, 31 October 2016

Level 6: Production: Interactive - Game Update

I've looked through this website, Oscar suggested for me called Dafont (lol). We wanted a simple font for the game and I've already found quite a few. I personally liked the fonts that were tall




Really like this one ^^


However Oscar liked this big round font ^^ and explained that the O's could be replaced with planets which i thought was a pretty cool idea. Also had the idea that the font could slowly fade when the game starts and the O will fade into the totem that shows at the start of the game which I also thought would be pretty neat.
I also really liked this font which is called "Tall Dark And Handsome" but that can be used next time. XD




Level 6: Production: Interactive Sound Update

Today I have been browsing through some sounds for my group game project. Oscar, had taken a look through the sounds I have saved and he likes two songs that will work well for the game's theme music. I think it works well too, I will also get my other team members to take a listen as well.
We had a group meeting and no I'm tasked with doing the opening and closing title sequence. I've already found a few fonts that I like and Grace offered to help me with this task as well which is awesome.

Thursday, 27 October 2016

Level 6: Production: Interactive -Group game- Sound

Because I did quite a bit with the background, my new task is to find royalty free sounds for my group's game, background sound, music, sound effects etc. I had a look through some websites but most of them were not exactly free however, Oscar showed me a website that has tons of sound effects and other music. I have already saved some sound effects that I think would work for the game but I will show my team members and get some feedback.

Wednesday, 26 October 2016

Level 6: Production; Interactive- Game Group Layout

So I got tasked with designing my teams layout for our game. It was supposed to be simple but i thought I had to make the background and make it really detailed so.......whoops...technically this wasn't a bad thing cause I did more work XD.

Anyways just posting a bunch of screenshots.

Started with the background colours to show that it starts with the sky and its slowly making its way up to space.











I then I put the a sun at the bottom. Kinda hard to tell but I put a glow around the sun cause without it it looked like an egg XD. Then I added a bunch of clouds as the platforms for our character to jump on and make their way to the top.








I tried to show how it gets darker and scarier around the middle so it gets more challenging for the player to reach the top. So I added some darker clouds with some lightening bolts to zap the player.











Then I added more clouds that were slightly darker so the background didn't look so flat. It was kinda difficult to make the gradient for the background cause it wasn't turning out as smooth as I wanted it but i tried.








However my team member Oscar, showed me how to create the gradient effect. It looked a lot smoother and I just adjusted the colours to my liking.








Damn its really really hard to see but I drew lots of stars. Yes I could have just copied and pasted the stars but who cares.












Here's the yin and yang that the player has to reach right at the top. I added a glow around it to make it look cooler.










And here are the assets for the player to collect. I gabbed these off, Zack. The red asset is a boost jump and the green asset is the soul collector.










Lastly I added some planets. I put some weird patterns on them to make it look more appealing and fun.