Sunday 22 November 2015

Rationale

This is the first time I've worked with 3D animation, and I found it to be quite difficult. I especially found Maya to be a very frustrating and stressful program but again I have never used it before. Using it was very hard for me and I found myself losing interest. However the start of the project was very interesting and fun. I liked the iconic clips I had to choose from, it was a tough decision for me because I really enjoyed nearly all the videos but in the end I chose the iconic "Here's Johnny" scene from "The Shining". When I started creating my character for the project, I was told to make a simple character so I was able to work with Maya more easily. 

My first idea was to design my character as an anime style character but I had to remember to keep it not too complex. Though i could have gone with a more simple anime style, I chose to draw in a "cartoon" style. I experimented with different shapes until I was finally happy. 
My character was actually one of the first doodles I drew before making the other ones, as can be seen in the first photo on the bottom left hand corner. I liked the way he turned out, though it did take me a while to come up with him because I had trouble deciding which genre my animation would be.
Once his colouring was done it was time to move on to story boarding.

Now I was not very impressed with my storyboard, I felt that I left details out and I'm sure it was quite hard for viewers to tell what was happening in the background.

When the 3D work started I felt completely lost, remembering all the different tools and buttons I had to use to create this character was a bit overwhelming and I started to get frustrated with my work and slack off, which was a very poor move. When my character was finally created I had to laugh at how funny he looked, he kinda reminded me of Marty McFly, especially with that hair. Even though I thought his design was very toned down, it turns out it really wasn't. It was difficult creating the spikes in his hair, so his hair had to be simplified and then duplicated.

Changing from 2D to 3D was a lot harder than I expected, I had a lot of trouble with this project and that led me to get very frustrated and stressed out, this led me to being very slack with my work. I feel very ashamed of my lack of work and feel I could have done so much more. I found 2D a lot more easier and much prefer using flash. I' am extremely unhappy with my final work, I pictured everything a lot better with more sound, background, props and lighting. I completely rushed everything all the way through to the deadline and feel absolutely embarrassed. However through this experience has made me realise that I need to put the hard work and effort into my next work and I will a much better job.

Wednesday 18 November 2015

Final video......

Shamefully this is my final video.....I'm very embarrassed about it, so much more could've been done and I am so ashamed.......

My awkward step blocking

What the title says.....the video doesn't make sense right now but when its all done it......no it will probably still not make any sense

Shot staging

My really boring shot staging

Rigged model

Here is my first rigged character

Sunday 8 November 2015

Still skinning the head

My file crashed on me but luckily i saved the file at the right time so nothing terrible happened and I'm still skinning the head.

Skinning the head

I've skinned his right shoulder and wrist and now skinning his head, going fine but there is this grey part that will not go away, it's really bugging me cause it stays in place when i move his head so it looks like some weird worm or something coming out of is skull every time he moves so......working on that right now.....T_T

Stupid Skinning


It took about four goes until I could actually start skinning because the stupid controls weren't moving with his wrist, took two more goes until it actually started to work.

Fixing the shoulder


Started the skinning but something weird happened and discovered that I was a bigger idiot and didn't merge his vertices together so there were a few holes in his armpits and a vertex that wasn't even joined to anything, had to cut out holes so it could actually be joined and fixed the rest so its all good.

More expressions

These were the final blend shapes, i kinda like how they turned out but next time i'll make sure not to stick his teeth together. (I have no idea how i did that X(. 

Fixing his mouth


This where I had a problem making his mouth open so I could animate him talking, the end blend shape wasn't affecting the dummy, I took a closer look and found out that his teeth were stuck together.

Very embarrassing and very stupid on my behalf, so I tried to fix it with some help form others and the his mouth turned out like this..

Did this with both the dummy and master and made duplicates buuuuuuuuuut.....they don't work when the blend shapes are made so i started the blend shapes again. So now his mouth doesn't open but i worked with it.

More blend shapes


Here are some more blend shapes, Grace helped me decide what kind of expressions my model should make. Here we have blinky, kawaii, frowny and the last one i was still working on.

Blend shapes


My first blend shape, the face to the right is supposed to be him blinking/closing his eyes but he kinda looks really sleazy O_O. But I'm happy.

Fixing the edge loops


Think something was wrong with the edge loops, had no idea what the heck was going on, Grace had to come help me fix it, twas very confusing but it all worked out in the end.

Actually these are the pole vectors and the others were IK


I actually can't remember what happened here but the file said i got rid of the ik handles in his arm and then added pole vectors??? So i guess the last two posts were actually ik handles...  ._. I'm gonna say THESE are pole vectors.

Pole Vectors


.......what the title says. Pretty easy to make.

Locators


Here is my model with locators in his foot so he doesn't look like a robot when he walks, and he has some pole vectors in his legs and arms. (Shout out to Michael for helping me XD)

Joints and Controls


Very late update on work but here is my character with his joints and controls, it took forever for me to name his joints and had to get a few people help me with the controls (thank you, you know who you guys are).