Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

Monday, 26 September 2016

Level 6: Production: Interactive- Concepts

Ok...........I was actually pretty proud of my first concept and I thought it looked really good but once again I remembered that our art style is very simple so I made another one and realised how bad the first one was so obviously the second one was a winner. This is an asteroid by the way if you cant tell lol. I gave it purple crates so it looked more appealing and I felt like if the whole thing were just shades of brown it would look so dull and boring and also not work well with my groups environment. So anyways these are my concepts. I'll be posting my progress of how I made it in the my next post.


Monday, 29 August 2016

Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive- Background Concepts

This is some background concepts for the backgrounds I had to create. I was given the underworld and underwater backgrounds to do. I actually found this to be a bit difficult, I couldn't think of any unique concepts but I tried my best. The underworld wasn't the best, it basically looked like a bat cave XD. The underwater background was also a struggle, the rocks at the bottom were supposed to represent the bottom of the ocean showing how dark and creepy it is and once the main character reaches the top the background gets brighter and more lively.


Level 6: Production: Interactive- Spirit and Monster Concepts

My group all decided that we would all take elements from each others work and mash it all into one. We used the initial idea from Oscar's game that he has been working on for a while.
The main character of the game is a soul who can't remember their previous life and is on search for their unknown body. Oscar was very generous and let the group come with different designs for the characters letting us use any gender and age we wanted. This was really cool cause it let me explore a lot of different beings for this character.
For the spirit character obviously I started off with a ghostly appearance with a genie like tail. I still wanted to play with the horror theme so I tried to make the next few characters have a real spooky vibe to them. I remembered that Oscar wanted to incorporate masks with the main character so they could remain genderless so I tried making them look spooky but also child like.
For the hollowmon I just literally started scribbling until I could see some type of shape forming. The top third monster to the right is the creepiest to me out of all of them, I used squiggly and jagged strokes to help create its weird figure.


Level 6: Production: Interactive- Concepts Horror Theme

Its been a while since I posted something for this subject sorry but for this task my class got into groups and re-skin a video game made by last years students. My first idea was a horror themed game because it is one of my favourite genres.
The basic plot for my horror game is about a young high school student who is obsessed about being a top student, in order for him to stay at the top of the class he goes crazy over power and decides to slaughter his entire class so no one can beat him. (I was kinda cranky the morning I wrote this so........yeah XD).

My first thought was to make it anime style because thats the style I mostly enjoy using but because my group is going to be animating this soon I decided to draw some more simpler and different art styles. The main character is very smart and psychotic. I tried to draw different personalities for him as well like moody/angst-y, stoic, and looney. I also drew him looking not too threatening but more laughable. I also tried to explore different uniforms like more preppy looking and traditional japanese.