These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.
Showing posts with label spirit. Show all posts
Showing posts with label spirit. Show all posts
Monday, 29 August 2016
Level 6: Production: Interactive-more concepts
These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.
Level 6: Production: Interactive-more concepts
These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.
Level 6: Production: Interactive-more concepts
These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.
Level 6: Production: Interactive- Spirit and Monster Concepts
My group all decided that we would all take elements from each others work and mash it all into one. We used the initial idea from Oscar's game that he has been working on for a while.
The main character of the game is a soul who can't remember their previous life and is on search for their unknown body. Oscar was very generous and let the group come with different designs for the characters letting us use any gender and age we wanted. This was really cool cause it let me explore a lot of different beings for this character.
For the spirit character obviously I started off with a ghostly appearance with a genie like tail. I still wanted to play with the horror theme so I tried to make the next few characters have a real spooky vibe to them. I remembered that Oscar wanted to incorporate masks with the main character so they could remain genderless so I tried making them look spooky but also child like.
For the hollowmon I just literally started scribbling until I could see some type of shape forming. The top third monster to the right is the creepiest to me out of all of them, I used squiggly and jagged strokes to help create its weird figure.
The main character of the game is a soul who can't remember their previous life and is on search for their unknown body. Oscar was very generous and let the group come with different designs for the characters letting us use any gender and age we wanted. This was really cool cause it let me explore a lot of different beings for this character.
For the spirit character obviously I started off with a ghostly appearance with a genie like tail. I still wanted to play with the horror theme so I tried to make the next few characters have a real spooky vibe to them. I remembered that Oscar wanted to incorporate masks with the main character so they could remain genderless so I tried making them look spooky but also child like.
For the hollowmon I just literally started scribbling until I could see some type of shape forming. The top third monster to the right is the creepiest to me out of all of them, I used squiggly and jagged strokes to help create its weird figure.
Thursday, 10 March 2016
Mood Board for Ghost Lady
The first character that I thought we could get some inspiration from was the earth spirit lady from Fantasia/2000 (1999), I feel like Taylor's ghost lady would be described as a gentle, pretty and cute character, so I thought the earth spirit was a good example for this.
As you can see her movements are gentle and uplifting as she floats delicately through the air.
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