Showing posts with label spirit. Show all posts
Showing posts with label spirit. Show all posts

Monday, 29 August 2016

Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive-more concepts

These are just some more of my concept designs. For the background Oscar thought it would be more easier and better for the player if the environment/ world was played horizontally instead of vertical. Its basically the same backgrounds as before but I think I was able to make it look a lot better than last time. We all agreed because we are working on one level for now that we should stick to the Underworld. Then I did a few more monsters and just tried to make them look creepy as possible. I really like the first monster, I was thinking of shadow entities and just drew what came to mind.



Level 6: Production: Interactive- Spirit and Monster Concepts

My group all decided that we would all take elements from each others work and mash it all into one. We used the initial idea from Oscar's game that he has been working on for a while.
The main character of the game is a soul who can't remember their previous life and is on search for their unknown body. Oscar was very generous and let the group come with different designs for the characters letting us use any gender and age we wanted. This was really cool cause it let me explore a lot of different beings for this character.
For the spirit character obviously I started off with a ghostly appearance with a genie like tail. I still wanted to play with the horror theme so I tried to make the next few characters have a real spooky vibe to them. I remembered that Oscar wanted to incorporate masks with the main character so they could remain genderless so I tried making them look spooky but also child like.
For the hollowmon I just literally started scribbling until I could see some type of shape forming. The top third monster to the right is the creepiest to me out of all of them, I used squiggly and jagged strokes to help create its weird figure.


Thursday, 10 March 2016

Mood Board for Ghost Lady

Here are some examples that I thought could work well for our ghost bride.



The first character that I thought we could get some inspiration from was the earth spirit lady from Fantasia/2000 (1999), I feel like Taylor's ghost lady would be described as a gentle, pretty and cute character, so I thought the earth spirit was a good example for this.

As you can see her movements are gentle and uplifting as she floats delicately through the air.




The next character I thought could be useful is Eris from Sinbad: Legend of the Seven Seas (2003). 
 In this image Eris moves very fast and this makes her look menacing (not the best example lol but she still looks cool).



     



Because she is an underwater enchantress....creature......thing......its been a very long time since I've last seen that film...Anyway her hair floats around her as if she is still in the ocean, which I think makes her look even more beautiful and adds a bit of grace to the way she moves.










Like the earth spirit, her body trails after her as she floats through the air, however Eris' lower part of her body is made up of smoke, I find this more fitting for our character.








The last character I thought was cool is Princess Yue, Moon Spirit from Avatar: The Last Airbender (2005-2008). Her design is very beautiful and I like the yellow glow, I think that would be fitting to the ghost bride, however, I know that others in the group have different ideas for her colour pallet and thats totally fine, just throwing ideas out there. 

Thats all I have right now, any feedback or suggestions is much appreciated.